Areas of Proficiency

For anyone searching for a 3D modeler/generalist in the New York tri-state area, here is a list of software and techniques I am proficient in:
Autodesk 3ds Max-Poly-Modeling organic and hard surface modeling, Unwrapping, Texture creation, Materials, lighting, and rendering in a V-Ray and Mental Ray environment.
V-Ray-3ds Max
Mental Ray-3ds Max
Pixologic Zbrush-Digital sculpting of characters, environments, and non organic forms.
Autodesk Mudbox-Digital sculpting of characters, environments, and non organic forms.
Adobe Photoshop-texture creation
Basic Knowledge of Autodesk Maya– modeling