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Areas of Proficiency

For anyone searching for a 3D modeler/generalist in the New York tri-state area, here is a list of software and techniques I am proficient in:

 

Autodesk 3ds Max-Poly-Modeling organic and hard surface modeling, Unwrapping, Texture creation, Materials, lighting, and rendering in a V-Ray and Mental Ray environment.

V-Ray-3ds Max

Mental Ray-3ds Max

Pixologic Zbrush-Digital sculpting of characters, environments, and non organic forms.

Autodesk Mudbox-Digital sculpting of characters, environments, and non organic forms.

Adobe Photoshop-texture creation

Basic Knowledge of Autodesk Maya– modeling

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