logo
AU Masterclass-Retopology workflow in 3ds Max – the how and why

AU Masterclass-Retopology workflow in 3ds Max – the how and why

master-01I am happy to announce the release of my new Autodesk Masterclass Retopology-the how and why over on the Autodesk Area website. Please take a look, and if you find it useful leave a  comment on thearea website.

In this video I talk about the using the Graphite Modeling Tools to retopologize meshes created both in and outside of 3ds max. I cover situations I have encountered in a production environment including CAD data, triangulated sculpted meshes and creating a base mesh in 3ds as a guide to build a higher detail mesh on top of. For each instance I explain why we need to retopo a mesh at all.

Membership Required:

http://area.autodesk.com/masterclasses/data/class4_q2_2013_Todd_Daniele_RetopologyWorkflowIn3dsMaxTheHowAndWhy_description?KeepThis=true&#ooid=A1ZGQxYzqczZdzy_yT-4Id2YTuNpPf62

Monster’s U speedsculpt

Monster’s U speedsculpt

just for fun, monsters speed. 20 minutes, some areas could use better planning for sure

WIP-2013 Flying Merkel

WIP-2013 Flying Merkel

marked_merk_wip-01Something I have had sitting on my drive for a couple of years now, still needs plenty of work and development, but I just dug it up. My re-envisioning of a “Flying Merkel” took sort of a retro-futristic view when making my own design. Hopefully it stays true to the original. Work in Progress.