Hi everyone! I am Todd Daniele. At a young age I developed an affinity for drawing, that doesn”t mean I was a prodigy, it just means I liked to play with crayons. I never imagined when I picked up my first crayon that I would be creating Photo-Real 3D models with a machine called a computer, yet here I am. It was a long path with lots of distractions, the tools I used changed dramatically, but the one thing that was constant was my love of visual expression. When I am not geeking it up in a Soho studio with my friends, I am enjoying great food, movies, and most importantly my wife and family.
First and foremost I am a 3D Modeler, usually working within a 3ds Max pipeline. Aside from modeling I also have a strong knowledge of texture creation, uv unwrapping, material/shader development, lighting and rendering within both a V-ray and Mental Ray environment. As a modeler I have made the natural progression to digital sculpting, I am fluent in both Pixologic Zbrush, and Autodesk Mudbox.I have been creating highly detailed character, environment and hard surface models within these applications for quite some time now. A strong sense of design, spacial relations, and overall composition mean that I bring much more to the table than just simply modeling. I have an acute ability to adapt and design while creating 3D assets and environments. I know what works, what looks good, and explore all options as I create. In addition to my commercial work, I have authored a book, \"Poly-Modeling with 3ds Max\" that is published by Focal Press. I have also contributed a chapter to the 3DATS publication\" 3ds Max 2010 Architectural Visualization Advanced to Expert\". Recently I recorded a series of instructional videos for the premier online training site Digital Tutors. I am also very proud to say this past March I was the featured artist and spoke at the NYC 3dsMax Usergroup meeting.
Pronounced Dan-Yell-Ee


















