• Welcome!

    Welcome to the online portfolio of Todd Daniele.

    I am a New York based CG Artist, within my gallery section you will find my most recent 3D content, and 2D art.

    I am available for independent contracts, consulting, as well as full time employment.

    Writing and training services are also available. For more information click any of the contact links found on the site.

  • testimonial

    having Todd on a project is like having 6 modelersJoe Nguyen - 1stavemachine

    Recent Projects

    042712_Bushel023 IBM_Slide-01 lowes-01 melissa_shoe__blue2-01 Parmalat_monster-01 copy
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    Who I am

    Hi everyone! I am Todd Daniele. At a young age I developed an affinity for drawing, that doesn”t mean I was a prodigy, it just means I liked to play with crayons. I never imagined when I picked up my first crayon that I would be creating Photo-Real 3D models with a machine called a computer, yet here I am. It was a long path with lots of distractions, the tools I used changed dramatically, but the one thing that was constant was my love of visual expression. When I am not geeking it up in a Soho studio with my friends, I am enjoying great food, movies, and most importantly my wife and family.

    What I do

    First and foremost I am a 3D Modeler, usually working within a 3ds Max pipeline. Aside from modeling I also have a strong knowledge of texture creation, uv unwrapping, material/shader development, lighting and rendering within both a V-ray and Mental Ray environment. As a modeler I have made the natural progression to digital sculpting, I am fluent in both Pixologic Zbrush, and Autodesk Mudbox.I have been creating highly detailed character, environment and hard surface models within these applications for quite some time now. A strong sense of design, spacial relations, and overall composition mean that I bring much more to the table than just simply modeling. I have an acute ability to adapt and design while creating 3D assets and environments. I know what works, what looks good, and explore all options as I create. In addition to my commercial work, I have authored a book, \"Poly-Modeling with 3ds Max\" that is published by Focal Press. I have also contributed a chapter to the 3DATS publication\" 3ds Max 2010 Architectural Visualization Advanced to Expert\". Recently I recorded a series of instructional videos for the premier online training site Digital Tutors. I am also very proud to say this past March I was the featured artist and spoke at the NYC 3dsMax Usergroup meeting.

    Todd Daniele

    Pronounced Dan-Yell-Ee